The Rift Sentinel brings the blessings of light to all who do the will of the gods. Ideal for healing numerous wounded at once, Sentinels reinforce their allies plus protect them selves using divine wrath.
Choosing this class is obviously been a terrific experience. Getting complete use of their skills that’s precisely why they renowned as useful healer and decent support specifically in Warfront and Raids. However leveling this toon at the start is really a pain in ass, which usually you’ll experience of numerous dead due to weak offensive skills and also low def gear. I’m confident all the things could improve if I have these starting plat that I can use in my whole journey. Got lucky when I found out this, BASIC METHOD OF GETTING PLATINUM. Because of this I’m able to buy good armor and skills, I achieved max level at no time.
STRENGTHS: Rift Sentinels happen to be defensive clerics whom do well at group aid. Their divine powers guidance the weak and ensure that everybody within their group lives within the arena.
WEAKNESSES: Rift Sentinels give up offense to get a robust defense, and for that reason battle to deal enormous damage to his / her foes.
RIFT SENTINEL BUILDS

Rift Sentinel Build 1 – Healer PvE
Sentinel (34) | Warden (27) | Purifier (5)
- 1.5s reduce of next heal if critically hit
- 5% less dmg of AoE Heals
- 5% AoE Heal effectiveness increase
- 20% healing bonus and Crit hit dmg increase
- 10% reduce mana cost
- 5% heal increase
- 5% Spell Power Increase
- ally gain Overflow when hit critical heal
- 30% mana cost reduce when hit critical
- 30% chance to increase wisdom when cast heal
- 15% increase the effectiveness of instant heal
- 10% increase, effectiveness of HoT
- 10% max mana increase
- 5% Wisdon Increase

Rift sentinel Build 2 – Healer PvP
Sentinel (34) | Templar (20) | Purifier (12)
- 0.5s reduce casting time of Shared Recovery
- 1.5s reduce of next heal if critically hit
- 20% healing bonus and Crit hit dmg increase
- 10% reduce mana cost
- 5% heal increase
- 5% Spell Power Increase
- 10% less dmg when stun, root or silence
- 2s reduce silence duration
- 30s reduce Break Free cooldown
- 5% dmg reduce from players who deal 10%
- 25% reduce cast time
- 15% reduce spell dmg
- 15% reduce to be critically hit
- 5% chance increase to hit heal critical
- 5% Wisdom Increase
Rift Sentinel Build 3 – Healer PvE
Sentinel (44) | Justicar (12) | Warden (10)
- 0.5s reduce casting time of Shared Recovery
- 1.5s reduce of next heal if critically hit
- 5% less dmg of AoE Heals
- 5% AoE Heal effectiveness increase
- 20% healing bonus and Crit hit dmg increase
- 10% reduce mana cost
- 5% heal increase
- 5% Spell Power Increase
- 30% reduce mana cost of Doctrines
- 15% armor increase
- 15% increase the effectiveness of instant heal
- 10% max mana increase


